Online Catalogue | Dungeons and Dragons
Ref: WTC21539
Dungeons and Dragons RPG - Rules Compendium [more info]
Ref: WTC21556
Dungeons and Dragons RPG - Elder Evils [more info]
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The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. [more info]
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When you sit down to create a character, let your mind do the work -- don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertops everything you need to know before your character's first adventure. With this book, you will: Maximize your charactger's potential with step-by-step character advancement guides Create a compelling backstory for your characer, including family, friends, and enemies Pick from more than 70 variants to the class descriptions in the Player's Handbook Choose personality traits to bring your character to life at the gaming table Both players and Dungeon Masters benefit from the detailed character backgrounds in this book. [more info]
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This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of destiny, including the illumians -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Destiny also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting memorable adventures within human settlements. [more info]
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Libris Mortis takes a comprehensive look at undead creatures and characters in the D&D world. It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself is designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials. [more info]
Ref: 333
Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including:
Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages.
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Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death. This supplement presents a comprehensive look at some of the most bizarre creatures ever to invade the world of fantasy roleplaying. Along with information about the physiology, psychology, society, and schemes of these strange beings, youll find spells, feats, tactics, and tools commonly employed by those who hunt them. Lords of Madness: The Book of Aberrations also provides new rules, prestige classes, monsters, sample encounters, and fully developed NPCs ready to instil fear in any hero. [more info]
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Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages. This supplement for the D&D game reveals the pivotal roles characters can play in the midst of great battles. With rules and options for creating or playing adventures on and around battlefields, Heroes of Battle plunges characters into wartime situations and challenges them with climactic battles of epic proportions. Heroes of Battle provides everything one needs to know to play a battle-oriented D&D campaign. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields. [more info]
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Inside the pockets of this protective folder, you’ll find a full set of D&D character record sheets -- and more.
Formatted in a new folio-style layout, each record has plenty of room to keep track of everything that makes each of your characters unique, including extra space for adding new class features and abilities for your multiclass characters.
Includes:
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veryu useful book of nasty bad guys and adventures around them. [more info]
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The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including:
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Explore mysterious towers, foreboding temples, hidden coves, treacherous dungeons, and other intriguing locations with the aid of the 32 full-color maps tucked inside this protective pocket folder.
Whether you use them as inspiration for creating new adventures, for handy reference during your game, or as detailed handouts to capture your players’ imagination, each map offers the promise of adventure, the threat of danger, and the allure of reward.
Originally developed for the Map-a-Week feature, these maps are the first in a new series of materials created to help you add flavor and functionality to your D&D game.
Ref: 4642
An exciting poster map product! The Fantastic Locations series of map accessories feature the winning combination of a short adventure and two large, double-sided, full-color maps scaled for D&D miniatures, all at a reasonable price point. This product is tied to 2006's Year of Dragons theme, which is a key marketing platform across the D&D RPG, novels, and miniatures brands. Fantastic Locations: Dragondown Grotto features two double-sided poster maps. Three maps are suitable for RPG and skirmish use, while one is an RPG exclusive. An accompanying 16-page adventure is suitable for any mid-level campaign. Enemies include creatures from the War of the Dragon Queen miniatures expansion releasing in the same month. The two poster maps can be put together to form a dragon's lair, while the reverse sides feature more fantastic locations that players can explore. [more info]
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The master of Ravenloft is having guests for dinner... and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: Ireena... Expedition to Castle Ravenloft is a DUNGEONS & DRAGONS deluxe adventure that updates the original 1st Edition Ravenloft module, retaining the Gothic flavor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign arc adventure is designed for characters of levels 6 to10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. Players: 4 - 6 of Levels: 6 - 10 [more info]
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Shadows in the forest deepen as an oracle among the Yuirwoods half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place but where? And what growing darkness awaits those bold enough to find out? The Twilight Tomb is a stand-alone DUNGEONS & DRAGONS adventure designed to take four 3rd-level characters from the sun-dappled paths of the Yuirwood into a realm created by a bygone betrayal. Although the adventure is set in the Aglarond region of Faerûn, it can easily be placed in any D&D campaign. [more info]
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A Wondrous Land of Ancient Cultures and Fallen Empires
Travelers to the distant lands beyond the Lake of Steam and the Firesteap Mountains return with incredible tales of the people and places they’ve encountered or avoided. From the magehounds of Halruaa and wemics of the Shaar to the halflings of Luiren and the Crinti of Dambrath, the denizens of the region are as varied as their homelands. Discover each of the many realms of the Shining South, along with the magic and monsters native to this diverse corner of the Forgotten Realms game setting.
Shining South includes all this plus:
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This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns. This adventure features encounters written to facilitate the use of D&D Miniatures and is designed for 4th-level characters. [more info]
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Power of Faerun [more info]
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Discover the Diverse Denizens of the Realms
Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered throughout Toril, Races of Faerûn offers a detailed look at the many and varied peoples who inhabit the Forgotten Realms game setting.
To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
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The ultimate sourcebook for players wishing to explore the world of Eberron. The Explorers Handbook showcases the multi-continental aspect of the Eberron setting. The chapter on travel discusses instantaneous and played-out travel and provides deck plans for airships, the lightning rail, and galleons, plus other methods of conveyance. A chapter on Explorers Essentials offers information on travel papers, preassembled equipment kits, how to join the Wayfarers Foundation, and more. This handbook will encourage you to explore the entire world rather than remain fixed in one region. [more info]
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The fourth stand-alone adventure for the Eberron campaign setting. This low-level stand-alone Eberron adventure revolves around the maiden voyage of the Golden Dragon, an immense elemental skyship created as a symbol of peace by the Five Nations of Khorvaire. On the Golden Dragon itself and at the locations it visits, the player characters must unravel plots of intrigue against the ship and its important passengers. Though it is not necessary to play the previous Eberron adventures before Voyage of the Golden Dragon, sidebars explaining how they can be linked together are included. [more info]
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A new supplement exploring a unique aspect of the Eberron world. Dragonmarked offers an in-depth look at the power of dragonmarks and the thirteen dragonmarked houses of the Eberron world. It also provides exciting new options for players with dragonmarked characters, including roleplaying hooks, new feats, new prestige classes, and new spells. [more info]
Ref: 5188
Secrets of the Last War revealed, plus new character options for war-torn heroes! Explore the battles, campaigns, and heroes of the Last War with this richly detailed 160-page Eberron supplement. Add historical detail to campaigns set in Eberrons present day, or send adventurers hurtling through time to avert the disaster of the Day of Mourning! The Forge of War includes a comprehensive outline of the course of the war, extensive new character options for war-torn heroes, a variety of campaign options, and detailed descriptions of military forces, fortresses, and battlefields. [more info]
Ref: 1607
Shadows of the Last War is a stand-alone adventure for the Dungeons & Dragons game that will immerse your characters in the Eberron campaign setting. Designed to challenge 2nd-level D&D heroes, it pits them against one of Eberrons most nefarious organizations [more info]
Ref: 2309
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For those bold enough to seek it, the City of Towers promises limitless excitement, danger, fame, and fortune.
Inside this book, you’ll find all the details you’ll need to explore the awe-inspiring city of Sharn -- a cornerstone of the Eberron campaign setting:
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Magic of Eberron explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions. Chapters explore the more unusual manifestations of magic in Eberron, such as elemental binding, dragonshards and dragon magic, and the corrupted magic of the daelkyr. A chapter on lost magic explains how to make the discovery of new magical secrets a central feature of any Eberron campaign. [more info]
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Heroes Ready for Anything, Anywhere Dauntless adventurers arise from among the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory. This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races originally presented in the Eberron Campaign Setting. In addition, Races of Eberron also provides new substitution levels, prestige classes, feats, spells, magic items, equipment, and other options for creating exciting characters ready to explore any campaign world. [more info]
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In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power. In short, faith shapes reality. This supplement presents detailed descriptions of the major religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the shadowed Blood of Vol. Youll also find intriguing details of lesser religions, such as the beliefs of the laconic warforged, the mad cults of the Dragon Below, and the various druid sects of the Eldeen Reaches. The Faiths of Eberron supplement also includes new feats, spells, prestige classes, and equipment to give more options to devout worshipers and sometime followers alike. [more info]
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Secrets of Sarlona explores the continent of Sarlona for the first time. It gives players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before seen locations. Secrets of Sarlona also presents new options (feats, prestige classes, spells, and magic items) available to Sarlonan characters and characters with psionics. [more info]
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This super-adventure is for levels 5-10, involves dragons, the Blood of Vol, and a curse tied to the Draconic Prophecy. Heroes searching for a mysterious artifact called the Dragons Eye fall victim to an ancient curse tied to the Draconic Prophecy. They must unravel the truth about the curse while fending off agents of Lady Vol and the dragons of Argonnessen, who want to destroy them and claim the Dragons Eye for themselves. Eyes of the Lich Queen is an Eberron super-adventure for 5th-level characters and is designed to take them to 10th level. The adventure uses a new combat encounter format designed to make the Dungeon Masters job easier and to speed up play. [more info]
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Eberron Deluxe Character sheets [more info]