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 Dungeons and Dragons

  Online Catalogue |  Dungeons and Dragons

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Dungeons and Dragons RPG - Dungeon Masters Guide version 3.5

Dungeons and Dragons RPG - Dungeon Masters Guide version 3.5

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Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

Dungeons and Dragons RPG - Dungeon Masters Guide II version 3.5

Dungeons and Dragons RPG - Dungeon Masters Guide II version 3.5

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A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.

Dungeons and Dragons RPG - Players Handbook version 3.5

Dungeons and Dragons RPG - Players Handbook version 3.5

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Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.

Dungeons and Dragons RPG - Players Handbook II version 3.5

Dungeons and Dragons RPG - Players Handbook II version 3.5

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D&D Players Book II

Dungeons and Dragons RPG - Unearthed Arcana (DnD3E)

Dungeons and Dragons RPG - Unearthed Arcana (DnD3E)

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A new guide to variant rules for the Dungeons & Dragons roleplaying game. This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.

Dungeons and Dragons RPG - Monster Manual version 3.5

Dungeons and Dragons RPG - Monster Manual version 3.5

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Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.

Dungeons and Dragons RPG - Monster Manual II

Dungeons and Dragons RPG - Monster Manual II

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As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. To use this supplement, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.

Dungeons and Dragons RPG - Monster Manual III

Dungeons and Dragons RPG - Monster Manual III

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Lairing within these pages is an unstoppable wave of creatures ranging from ambush drake to zezir. A menagerie of beasts, behemoths and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters of any campaign. This supplement for the D&D game offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. Also included are advanced versions of some monsters as well as tactics sections to help DMs effectively run more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.

Dungeons and Dragons RPG - Monster Manual IV

Dungeons and Dragons RPG - Monster Manual IV

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New monsters ideal for any Dungeons & Dragons game. Monster Manual V is the most recent volume in the best-selling Monster Manual line. This 224-page D&D supplement presents a fully illustrated horde of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.

Dungeons and Dragons RPG - Monster Manual V

Dungeons and Dragons RPG - Monster Manual V

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Fifth tome of baddies.

Dungeons and Dragons RPG - Psionics Handbook

Dungeons and Dragons RPG - Psionics Handbook

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This book contains rules, resources, prestige classes and new specialist items for those rare adventurers who prove Mind is stronger than Might

Dungeons and Dragons RPG - Deities and Demigods

Dungeons and Dragons RPG - Deities and Demigods

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The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Dungeons and Dragons RPG - Hero Builders Guidebook

Dungeons and Dragons RPG - Hero Builders Guidebook

Price: £9.00
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When you sit down to create a character, let your mind do the work -- don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertops everything you need to know before your character's first adventure. With this book, you will: Maximize your charactger's potential with step-by-step character advancement guides Create a compelling backstory for your characer, including family, friends, and enemies Pick from more than 70 variants to the class descriptions in the Player's Handbook Choose personality traits to bring your character to life at the gaming table Both players and Dungeon Masters benefit from the detailed character backgrounds in this book.

Dungeons and Dragons RPG - D&D STANDARD DM's Screen

Dungeons and Dragons RPG - D&D STANDARD DM's Screen

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D&D STANDARD DM's Screen

Dungeons and Dragons RPG - D&D DELUXE DM's Screen

Dungeons and Dragons RPG - D&D DELUXE DM's Screen

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A Dungeon Master 2-pack that includes both a new D&D screen and a bonus d20 Modern screen -- in landscape format with new art.

Useful to anyone running any type of roleplaying campaign, this Deluxe Dungeon Master Screens 2-pack contains both a Dungeons & Dragons screen and a bonus screen for the d20 Modern Roleplaying Game.

The tables on the back of the Dungeon Master's Screen have been revised and updated to comply with the changes made in the new version 3.5 core rulebooks released in 2003.

Every table includes a page number reference you can use to look up more detailed information. You’ll also find some tables modified specifically for this screen that will help you get the information you need as quickly as possible during play.

Also included is a bonus four-panel screen geared toward the action-packed world of your d20 Modern campaign. Because both screens fully support the d20 System, they can be used separately or together by an experienced Dungeon Master or Gamemaster.


Dungeons and Dragons RPG - D&D STANDARD Character Sheets

Dungeons and Dragons RPG - D&D STANDARD Character Sheets

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RPG adventure / supplement

Dungeons and Dragons RPG - Arms and Equipment Guide D&D3E

Dungeons and Dragons RPG - Arms and Equipment Guide D&D3E

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Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player’s Handbook and the Dungeon Master’s Guide. A player needs only the Player’s Handbook.

Dungeons and Dragons RPG - Enemies and Allies

Dungeons and Dragons RPG - Enemies and Allies

Price: £12.75
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This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including:

  • Statistics for powerful and unusual nonplayer characters you can drop into your own campaign.
  • Ready-to-run minions, guards, and thugs useful in dungeons, cities, or wherever your adventures take you.
  • Full descriptions of the D&D characters from the Player's Handbook--the characters that the designers use to test new monsters and adventures for the D&D game.

To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.


Dungeons and Dragons RPG - Tome and Blood

Dungeons and Dragons RPG - Tome and Blood

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Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:

  • New feats, spells, and magic items.
  • New prestige classes, including the dragon disciple, fatespinner, and pale master.
  • Information about special organizations such as the Broken Wands and the Arcane Order.
  • Maps of a mages' guildhall and a home that a sorcerer and a wizard share.

Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.


Dungeons and Dragons RPG - Song and Silence

Dungeons and Dragons RPG - Song and Silence

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Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes:

  • New feats, prestige classes, weapons, spells, magic items, and equipment.
  • Complete guidelines for trapmaking, including 90 sample traps.
  • Descriptions of a wide range of thieves' guilds and bardic colleges.
  • Detailed rules for flanking opponents in combat.

Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.


Dungeons and Dragons RPG - Defenders of the Faith

Dungeons and Dragons RPG - Defenders of the Faith

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This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including:

  • New feats, prestige classes, weapons, and equipment
  • More uses for turning checks, and new magic items and spells designed specially for clerics and paladins
  • Information about special organizations such as the Laughing Knives and the Stargazers
  • Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down

Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.


Dungeons and Dragons RPG - Book of Challenges

Dungeons and Dragons RPG - Book of Challenges

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The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters from 1st to 20th level. Advice for creating your own deceptive and deadly situations. Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

Dungeons and Dragons RPG - Planar Handbook (d&d3E)

Dungeons and Dragons RPG - Planar Handbook (d&d3E)

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Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little courage, and above all, knowledge. This supplement for the D&D game provides everything you need to create and play characters prepared for the odyssey of planar travel, including new planar races, feats, equipment, spells, and magic items. The Planar Handbook also introduces the power of planar touchstones, along with details and advice for visiting dozens of planar sites.

Dungeons and Dragons RPG - Draconomicon (d&d3E)

Dungeons and Dragons RPG - Draconomicon (d&d3E)

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This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

Dungeons and Dragons RPG - Expanded Psionics Handbook

Dungeons and Dragons RPG - Expanded Psionics Handbook

Price: £18.75
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Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign. To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

Dungeons and Dragons RPG - Races of Stone (D&D3E)

Dungeons and Dragons RPG - Races of Stone (D&D3E)

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Races of Stone provides you with an in-depth look at races that live on, under, or around mountains in the D&D world. There is extensive information on the classic races of gnomes and dwarves, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition, there are new races, over 20 new prestige classes, over 40 new feats, new equipment, and new magic items.

Dungeons and Dragons RPG - Races of Destiny (D&D3E)

Dungeons and Dragons RPG - Races of Destiny (D&D3E)

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This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of destiny, including the illumians -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Destiny also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting memorable adventures within human settlements.

Dungeons and Dragons RPG - Races of the Wild (D&D3E)

Dungeons and Dragons RPG - Races of the Wild (D&D3E)

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Races of the Wild provides an in-depth look at races that live in the wildest areas of your D&D world. There is extensive information on the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on sub-races, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.

Dungeons and Dragons RPG - Libris Mortis (d&d3E)

Dungeons and Dragons RPG - Libris Mortis (d&d3E)

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Libris Mortis takes a comprehensive look at undead creatures and characters in the D&D world. It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself is designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials.

Dungeons and Dragons RPG - Sandstorm (D&D3E)

Dungeons and Dragons RPG - Sandstorm (D&D3E)

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Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await. This supplement for the D&D game explores the impact of desert conditions and extreme hot-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous hot-weather conditions and terrain, Sandstorm also includes new races, spells, feats, magic items, prestige classes, and monsters associated with deserts and other wastelands.

Dungeons and Dragons RPG - Frostburn (D&D3E)

Dungeons and Dragons RPG - Frostburn (D&D3E)

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This four-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is also enough adventure material included for months of gameplay.

Dungeons and Dragons RPG - Masters of the Wild

Dungeons and Dragons RPG - Masters of the Wild

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Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including:

  • New feats, weapons, spells, and magic items.
  • Improved, more detailed rules for the wild shape ability.
  • New prestige classes such as the frenzied berserker, the windrider, and the oozemaster.
  • A new type of magic item -- the infusion.

Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages.


Dungeons and Dragons RPG - Savage Species: Playing Monstrous Heroes

Dungeons and Dragons RPG - Savage Species: Playing Monstrous Heroes

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Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw. This supplement for the D&D game provides everything you need to play a monster as a character or to make the monsters your heroes fight even more formidable. Inside are over 50 all-new monster classes that show how creatures develop their characteristics and abilities as they gain levels. Along with new prestige classes and monster templates, Savage Species also features new feats, spells, magic items, and more. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook and the Monster Manual.

Dungeons and Dragons RPG - Weapons of Legacy, D&D3E

Dungeons and Dragons RPG - Weapons of Legacy, D&D3E

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The ultimate guide to magic items -- especially weapons -- of rich heritage. Weapons of Legacy provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves

Dungeons and Dragons RPG - Stormwrack (D&D3E)

Dungeons and Dragons RPG - Stormwrack (D&D3E)

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The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, Stormwrack contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic elements; skills; feats; and more.

Dungeons and Dragons RPG - Lords of Madness: The Book of Abberations, D&D3E

Dungeons and Dragons RPG - Lords of Madness: The Book of Abberations, D&D3E

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Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death. This supplement presents a comprehensive look at some of the most bizarre creatures ever to invade the world of fantasy roleplaying. Along with information about the physiology, psychology, society, and schemes of these strange beings, you’ll find spells, feats, tactics, and tools commonly employed by those who hunt them. Lords of Madness: The Book of Aberrations also provides new rules, prestige classes, monsters, sample encounters, and fully developed NPCs ready to instil fear in any hero.

Dungeons and Dragons RPG - Heroes of Battle (DnD3E)

Dungeons and Dragons RPG - Heroes of Battle (DnD3E)

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Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages. This supplement for the D&D game reveals the pivotal roles characters can play in the midst of great battles. With rules and options for creating or playing adventures on and around battlefields, Heroes of Battle plunges characters into wartime situations and challenges them with climactic battles of epic proportions. Heroes of Battle provides everything one needs to know to play a battle-oriented D&D campaign. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields.